There are a lot of action-sports films out there. A lot. Maybe that’s because in extreme sports the drama is baked in. High stakes (failure, injury, death), conflict (man vs. nature, man vs. skate park, man vs. gravity), and dynamic characters (who does this stuff anyway?). But despite all of this, these films often lack the basic element for a lasting effect: relatability. They are awe-inspiring, yes, but don’t connect. Spellbinding, sure, but hard to remember. They are — not always, but often — lightning minus the thunder.
The hardest part of making a film isn’t the grueling days, the logistical Rubik’s Cube, or the 10,000 problems that arise over the course of production. The very hardest part is getting started in the first place. How do you go from having an idea to doing something about it? And then how do you keep doing something about it? The great garbage heap of abandoned ideas is both deep and wide. We’ve all contributed to it. But at some point, if we’re ever going to make the film we want to make, then we’re going to have to actually make it.
Prospect isn’t just a good film for first-time directors. It’s a good film, period, which is a rare feat for any filmmaker, especially those who haven’t tackled a feature before. So, when we saw the immersive, haunting sci-fi film, we decided to track down its two directors, Zeek Earl and Chris Caldwell, to see what they had to share about their experience. Luckily for us, it turns out there was quite a bit.